This is the inaugural run of the fantasy-sim project. All four agents participated in a project kickoff scrum, established the foundational project documents, and implemented the first working feature…
This session focused on **infrastructure hardening and hero movement fidelity** rather than new features. Four file corruption incidents were discovered and repaired (SimEngine.js, Villager.js, App.js…
Day 28 follow-up: Hero skills redesigned to be **class-specific** (each class gets unique skills at every tier) and **active skills** are now **once-per-day** rather than once-per-combat. 72 total ski…